KILLING FLOOR 2 – Patch 1.08 ist Online !

Auch zu Killing Floor2, das Dank PS+ und seiner Gratis Verteilung viele neue Fans gewonnen hat, wurde ein neuer Patch veröffentlicht.

Satte 7,522 Gigabyte  dürft Ihr zum Shooter Killing Floor 2 aus dem Hause Tripwire Interactives herunterladen.
Dafür bekommt Ihr aber auch einiges Neues geboten:

Highlights

  • Introducing Summer SideShow Zeds Including
    • The Bearded Lady
    • The Strong Pound
    • The Monkey Man
    • Pukey The Clown
    • And More!
  • New Map – The Tragic Kingdom
    • Including interactive traps – if you want to use them keep the power on!
  • New Mini Games With Prizes (Join the Tragic Kingdom Cleanup Crew by winning the official uniform)
    • Pop The Clot
    • Dunk The Bloat
    • Feed The Pound
  • 8 Weekly Outbreaks With Prizes
    • Bobble Zed – That can’t be good for their necks
    • Beefcake – The bigger they are, the harder you fall
    • Boom – Under Pressure; may explode
    • Zed Time – All the Zed Time in the world
    • Up, Up, and Decay – Try to make 99 Death Balloons
    • Poundemonium – All Fleshpounds, all the time, even the boss….
    • Tiny Terror – A small threat is still a threat
  • 2 New Weapons
    • SPX 464 Centerfire
    • HZ 12 Shotgun
  • New Cosmetics
    • Unlockable Sideshow Cosmetic Items
    • New Bundles
      • Hazmat Uniform Bundle
      • Horzine Mark 7 Uniform Bundle
    • New Crate Items
      • Firefighter Cosmetic set

Weapons
M4

  • Damage increased 20%

Winchester Lever Action

  • Rate of fire increased 10%
  • Reload speed increased 10% for both reg and elite reload
  • 12 extra rounds added to starting ammo

Railgun

  • Reload speed increased 10% for both reg and elite reload

Zeds
Scrake

  • Stun cooldown decreased to 5sec was 10sec

Fleshpound

  • Spawn Enraged chance
    • Normal=0%
    • Hard=0%
    • Suicidal=50%
    • HellonEarth=75%

Bug Fixes
Matchmaking and Stability

  • Fixed several issues that resulted in matchmaking failures even when servers were available
  • Fixed a death loop condition that could result in the matchmaker having a catastrophic failureGeneral
    • Fixed server crash relating to Server Takeover not having specified map
    • Fixed a loss in performance during Patriarch minigun fire
    • Fixed VS Patriarch minigun tracers not rendering at long distances
    • Boss bullet damage now generates blood effects on players
    • Fixed inconsistent with blocking/parry behavior immediately after attacking
    • Heavy melee attacks can now interrupt weapon check animations
    • Fixed Anton & Rae using wrong voice over in some cases
    • Spitfires now appear in Flame weapon category
    • Fixed issue where Matchmaking would frequently select a server with 100+ ping
    • Fixed bug with some accessories becoming transparent on teammates at distances
    • Fixed explosion scorch decals sometimes cropping on uneven terrain
    • Fixed bug where players could purchase multiples of the same weapon
    • Fixed bug where players could acquire both dual and single pistol variants
    • Fixed bug where trader would sell you the wrong weapon when trying to select the third item listed
    • Fixed bug when selling dualies the trader unnecessarily shifts weapon list
    • Corrected Trader stats for melee weapon fire rates
    • Setting Server Type to „Ranked Custom“ no longer grays out map choice for online Matchmaking and offline Survival
    • Fixed an issue where server browser filters would appear to reset
    • Fixed „No Custom Servers“ not working in server browser
    • Fixed a case where download notification didn’t appear
    • Players who connect to server post-match will now see a message describing this in the lower right corner
    • Fixed potential memory leak from created from Download Progress screen
    • Fixed Versus After Action Report stating it was Survival Mode
    • Fixed a case where an empty health bar is displayed upon respawning
    • Fixed Disable Auto-Upgrade text clipping issue for Brazilian Portuguese, French, German, Polish, Simplified Chinese, and Spanish
    • Fixed spacing issues on German localization
    • Fixed various minor UI bugs
    • Flight Mask is now available for Ana Larive and Rae Higgins
    • Based on community feedback various accessory combinations are now allowed
    • PS4 PlayGo: Fixed newer weapons (Bone Crusher, Spitfires, Stoner 63A) missing sound effects from Initial Payload
    • PS4: Fixed a case where tabbing over to the Gear menu before online servers are fully loaded breaks gear menu UI

    Perk

    • Potential fix for Perk progress being overwritten after leveling up a perk defaulted by steam disconnection which could cause players perk stats to be corrupted
    • Fixed bug where SWAT Ammo Vest skill wouldn’t apply correctly
    • Gunslingers using Spitfires pistols now gain Gunslinger XP from burn damage
    • Fixed head bob animation when crouching with Tactical Movement
    • Skullcracker, Zedative, Cripple, and Ground Fire Skills now slow down Zed movement correctly
    • Sharpshooter passive recoil ability now only applies to perk weapons
    • Fixed Sharpshooter Ranger skill not working
    • Fixed issue where Berserkers with off-perk knives do not receive bonuses
    • Fixed bug where Demo would no longer take self damage with active Mad Bomber
    • Survivalist skill Madman now applies to single shot Nailgun
    • Fixed bug where Trader UI didn’t reflect what grenade Survivalist had equipped
    • Demolitionist now receive XP from Reactive Armor kills
    • Medic Acidic Rounds now apply to Scrakes, Fleshpounds, and Bloats correctly
    • Fixed bug with SWAT Suppression Rounds having Multiplicative effect

    Weapon

    • Fixed a case where Eviscerator blades would float in the air
    • Fixed a case where C4 sounds would not play
    • Thrown or airborne C4 is now affected by Mad Bomber skill
    • Fixed bug where Bone Crusher with applied skins would turn black
    • Fixed issue where Railgun near misses would appear to hit target
    • Fixed Pulverizer reloading slowly despite active Spartan skill
    • When only one shell is loaded in Double Barrel Shotgun, attempting to alt fire will now fire it instead of reloading the weapon.
    • Fixed bug where Microwave Gun alt fire would break Zed lunge attacks
    • Added missing third person reload sounds for Microwave Gun & Stoner 63a
    • Fixed first person single Spitfire hammer not animation
    • Increased single Spitfire swap speed a smidge
    • Fixed Kriss SMG Precious skin not applying correctly
    • Medic Pistol reloading speed now increases with Survivalist Tactical Reload
    • Fixed ammunition counter on medic weapons updating incorrectly after reloading
    • Fixed issue where piercing projectiles could not decapitate ragdolls
    • Fixed Trench Gun shell ejection occurring on wrong event

    Zed

    • Fixed Sirens endlessly screaming when unable to find to the player
    • Sirens now scream after recovering from an EMP grenade
    • Fixed issue where Gorefiend’s basic attack could not be parried consistently
    • Fixed blue outlines disappearing from Gorefiend
    • Fixed Gorefiend mesh stretching when tearing head chunks while frozen
    • Fixed Patriarch continuing to groan after being obliterated
    • Fixed EMP electric FX not applying to Stalkers
    • Fixed LOD issues with head gibs

    Maps
    Black Forest

    • Fixed Zed navigation exploit
    • Fixed bug where steam FX deactivate Light Shafts when overlapping each other
    • Fixed issue where dynamic objects would fall through world
    • Fixed draw distance issues with columns & trains

    Biotics Lab

    • Fixed Hans navigation issue on plants between entrance stairs

    Burning Paris

    • Fixed several navigation exploits in Cafe Lefevere
    • Fixed navigation exploit where players hid in boxes
    • Removed exploit with destructible columns
    • Fixed visual bug with window fire & smoke FX

    Containment Station

    • Fixed a bug where players would get stuck in closed doors

    The Descent

    • Fixed bug where players would take fall damage when falling through teleport shafts with a teammate.
    • Fixed issue with screen fade transitions
    • Removed exploit with destructible columns
    • Fixed Patriarch navigation issues on curved staircase
    • Fixed Zed navigation issue around large spiral staircase
    • Fixed Zeds getting stuck on top of hanging cages
    • Fixed ragdolls not colliding with tanks in boss room correctly
    • Fixed a spot where players could get snagged on stairs in Library
    • Fixed lava doing inconsistent amounts of damage
    • Fixed other various Zed navigation issues
    • Fixed a few minor visual issues

    Evacuation Point

    • Fixed several Zed navigation issues
    • Fixed issue where Dosh would not collide with glass correctly
    • Fixed minor visual issues

    Farm House

    • Removed Zed navigation exploit kitchen (PS4 Only)

    Hostile Grounds

    • Fixed draw distance issue with chain link fence

    Infernal Realms

    • Fixed several instances of objects being culled out too early

    Outpost

    • Removed Zed navigation exploit in maintenance room
    • Fixed issue where large Zeds could knock players out of bounds
    • Fixed issue where characters feet clip into floor of Ready Up lobby
    • Fixed several Zed navigation issues
    • Fixed some minor visual issues

    Prison

    • Fixed an issue where Zed meshes would occlude
    • Fixed several collision issues
    • Fixed minor visual issue with vines

    Volter Manor

    • Fixed minor visual bug

    Zed Landing

    • Fixed a collectable that could not be shot

    ZedConomy

    • Many compatibility requests from the community including
    • Backpacks can now be worn with Horzine Armor
    • Ana can now equip backpacks

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