Ubisoft hat heute, selbst zum Feiertag, den Patch 1.05 für FarCry 5 veröffentlicht. Wir haben die Patchnotes des 2,208 GB großen Updates für euch:
1. New Addition
- Added the option to re-do the character creation process from the Avatar Customization menu
- Added support for Masks and Special Outfits in the Avatar Customization menu
2. Improved Accessibility
- Subtitles turned on by default for all languages when launching a New Game
3. Stability & Performance
- Fixed multiple low occurrence crashes
- Fixed an issue where client would receive a “bookworm” error after liberating an outpost while in a helicopter
- Fixed low occurrence issues when skipping cinematics
- Fixed some physics issues related to vehicle doors and weapon interactions
- Fixed some instances of players respawning in an instant-death loop, including:
- Fixed an issue where the client would get stuck in a instant-death loop if the host reloads a checkpoint while in a helicopter
- Fixed an issue where the client would get stuck in a instant-death loop if the host invites a client while in a helicopter
4. Missions
- Fixed multiple low occurrence walkthrough breaks, including:
- Fixed a few issues that could cause the player to become locked outside of the bunker during the mission, “The Quality of Mercy”
- Fixed an issue where the mission, “Broken Path,” would not progress under certain circumstances
- Fixed a few issues that could cause the player to become locked outside of the bunker during the mission, “Casualties of War”
- Fixed issue game could be stuck in an endless Credits loop under certain circumstances during the final mission, „Where it All Began“
- Fixed issue where Mary May won’t spawn in the truck during Atonement if the player died during the drive to John Seed’s Ranch
- Fixed some issues that was causing the time of day to become stuck when completing the mission, “The Cleansing,” or when using the Outpost Master feature
5. Audio
- Fixed minor audio issues
- Fixed some situations where SFX and music could go missing in specific circumstances
- Fixed an issue where SFX would continue to play if a helicopter was destoryed in the Arcade
6. Companion, Enemy & Animal AI
- General AI bug fixes including:
- Fixed an issue where the Blessed would restart their falling animation when being shot while they are auto-reviving
- Fixed an issue where Guns For Hire would not exit vehicle turret after falling in water
- Cheeseburger’s total kills should now update more consistently
7. Gameplay & UI
- Minor bug fixes for vehicles
- Fixed issues with certain animal animations, including:
- Fixed an issue where the Cougar and Moose would play invalid animations if the player cast a fishing line near them while they were in the water
- Fixed some camera issues while performing takedowns
- Fixed an issue where the player could get stuck in a mounted turret under certain circumstances
- Fixed some challenges that weren’t tracking kills under certain situations
- Fixed an issue where the player model could appear without clothes in the Avatar Customization menu
- Fixed issues with cut-off text in some menus in certain languages
- Fixed issues with text remaining on screen in certain circumstances
- Fixed minor text issues in certain localized languages
- Fixes and updates to weapon balance and statistics
- Improvements to weapon animations and hand placement when near a wall
8. Coop
- Various replication improvements, including:
- Fixed an issue where a client could see weapons that were already picked up by hosts
- Fixed an issue where the client’s arms would be in incorrect positions while holding a Compound Bow
- Fixed an issue where the helicopter was not replicated correctly for the client after the host disabled it
- General improvements to various missions while playing in Coop, including:
- Fixed an issue where the cinematic during the mission, “Only You,” was obstructed by the Client
- Fixed an issue where the client was unable to see the objective markers during the mission, “Where it All Began”
- Fixed an issue with the transition during the mission, “Burn, Baby, Burn!,” if the client was in spectate mode
- Fixed low occurrence walkthrough breaks while playing certain missions in Coop, including:
- Fixed an issue where host/client would become stuck in a loading screen triggering the mission, “Special Delivery”
- Fixed an issue where the mission, “Air Raid,” where the host and client would become stuck if the coop leash was broken
- Fixed an issue where the mission, “The Hero’s Journey,” would not update after leaving Larry’s helicopter
9. Arcade/PVP
- Star ratings now properly reflect ratings
- Minor graphical improvements to spectator camera
- Improvements to matchmaking flow in Private and Public lobbies
- Fixed low occurrence issues with player spawning without selected loadout
- Fixed some issues with the PVP Announcer not playing certain lines
- Fixed low occurrence crashes during host migration
- Fixed issue where sometimes voice chat would not work
- Fixed issue where sometimes player names were missing after being killed in PVP
- Fixes and updates to weapon balance and statistics
- Extended the map picking time in Public lobbies from 35 seconds to 50 seconds
10. Arcade/Editor
- Fixed minor bugs with certain map creation tools
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